#include "material.h"


USING_NAMESPACE_OXGE

const ColorRGBA Material::DefaultAmbient = ColorRGBA(0.2f,0.2f,0.2f);
const ColorRGBA Material::DefaultDiffuse = ColorRGBA(0.8f,0.8f,0.8f);
const ColorRGBA Material::DefaultSepcular = ColorRGBA::Black;
const ColorRGBA Material::DefaultEmission = ColorRGBA::Black;
const float Material::DefaultShiness = 0;
const float Material::DefaultOpacity = 1.0f;

const Material Material::DefaultMaterial;